

“Iris” version 1.2.0, aptly codenamed Amethyst for reasons that should be blatantly obvious, is mostly the same as before under the hood, but on the surface it hopefully looks shinier and more elegant and modern. Other than that, though, the design remained mostly unchanged from what I made in 2014.

THE BATTLE FOR WESNOTH GAMEPLAY PLUS
Plus it was precisely last year that I actually caved in and got a smartphone given to me by a relative, further highlighting all the inconveniences of designing things on/for 96 DPI these days. This was a natural conclusion of my work designing and testing the theme on devices with higher pixel density. I also decided to spruce things up with a new colour scheme, like last time, taking things in a different direction to what I’m used to.Īn attentive reader who’s been around for long enough might be able to tell that the “Iris” design last year did undergo a slight revision incorporating Font Awesome in order to make icons not look awful on high-DPI screens. Because of that, plus some of my experiences designing the new website theme for The Battle for Wesnoth last year, I decided to try to modernize my own a little bit so it looks more in tune with my current practices. In addition to it having been a while since my last post in here, it has also been a while since the last time I gave the website an overhaul, for what little use it sees nowadays. Some of those things are to blame for my general inactivity elsewhere, but when it comes to this blog I just can’t seem to come up with anything to say worthy of my trademark text walls, at least not ever since I joined Twitter several years ago- wait, wasn’t that in 2010? Time sure flies. A lot of things have happened in the meantime, it turns out. Apparently I haven’t posted since February 2017, huh. Amethyst, and life updates Saturday, June 30, 2018
